Mrs J Preston – Curriculum Leader, Teacher of Food Technology
Mr J Feeney – Teacher of Design Technology
Mr B Anderson – Teacher of Design Technology
Miss S Lovett – Department Technician
Design Technology is a very practical and dynamic subject in which students will work individually and in groups to develop a range of skills. Through a variety of creative and practical activities, students will be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They will be encouraged to work in a range of domestic, local and industrial contexts. They will learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens.
Our Aim is to enable all students to achieve their best no matter what their ability.
We aim to do this by developing their capabilities in a series of ever increasing challenges to ensure that:
- All students develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.
- All students use creativity and imagination when designing and making products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values.
- All students acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art.
- All students are given the opportunity to build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
- All students can critique, evaluate and test their ideas and products and the work of others.
Our aim is to enable all students to achieve their potential. By the end of key stage 3, students are expected to know, apply and understand the matters, skills and processes specified in the programme of study as outlined below.
When Designing and Making
Students will be taught to:
Use research and exploration, such as the study of different cultures, to identify and understand user needs.
Identify and solve their own design problems and understand how to reformulate problems given to them.
Develop specifications to inform the design of innovative, functional, appealing products that respond to needs in a variety of situations.
Use a variety of approaches to generate creative ideas and avoid stereotypical responses.
Develop and communicate design ideas using annotated sketches, detailed plans, 3-D and mathematical modelling, oral and digital presentations and computer-based tools.
Select from and use a wider, more complex range of materials and components, taking into account their properties.
Select from and use specialist tools, techniques, processes, equipment and machinery precisely, including computer-aided manufacture.
Analyse the work of past and present professionals and others to develop and broaden their understanding.
Investigate new and emerging technologies.
Test, evaluate and refine their ideas and products against a specification, taking into account the views of intended users and other interested groups.
Understand developments in design and technology, its impact on individuals, society and the environment, and the responsibilities of designers, engineers and technologists.
- Technical Knowledge
Understand and use the properties of materials and the performance of structural elements to achieve functioning solutions.
Understand how more advanced mechanical systems used in their products enable changes in movement and force.
Understand how more advanced electrical and electronic systems can be powered and used in their products.
Apply computing and use electronics to embed intelligence in products that respond to inputs and control outputs, using programmable components.
We hope to achieve this in Design and Technology by providing a range of exciting, engaging and innovative projects for students to begin to see how they can apply their knowledge to make real world solutions to problems
Key Stage 3
In years 7 and 8, time is split equally between Food and Nutrition and Design Technology, equipping students with the relevant skills and experience to choose an option subject at the end of year 8.
Throughout the key stage we aim to provide students with the skills and knowledge highlighted below;
- 3D product drawing using isometric and orthographic techniques
- Pro desktop computer modelling software
- Laser CAM machinery
- Developing construction techniques in Textiles Technology, Resistant Materials and Graphic Products.
- Developing an understanding of Sustainability.
- Developing an understanding of nutritional requirements and sources of nutrients
- Researching key dietary issues and adapting foods to suit specific needs
- Food and Nutrition : Healthy Eating and balanced diets.
- Design Technology : Students will work through projects that encompass a range of materials including Graphic Products and Resistant Materials where they will learn essential making skills and apply the study of Art movements to the making of Travel Board Games and Alessi Style flatpacks.
- Food and Nutrition : Savoury main meals using seasonal ingredients.
- Design Technology : Students will undertake a design and make project based on Society and the Environment. They will look at the key issue of sustainability and its impact on individuals and the responsibilities of designers, engineers and technologists. They will design and make their own up cycled products.
- Food and Nutrition : Students begin their work on the new GCSE Food Preparation and Nutrition qualification. Much of the time is spent building on food preparation skills covered in Key Stage 3 whilst expanding their knowledge of diet and nutrition. This allows for a smooth transition into the rigorous demands of the GCSE specification.
- Design Technology: Students will have the opportunity to study two material areas in greater depth giving them more preparation for the new GCSE programme of study in. They will engage in more ‘User Centred’ projects, developing projects that take into account specific end user needs.
Pupils are assessed in 4 areas in D&T.
- Technical Knowledge
Each half term students will be assessed on specific work within one of these areas using our whole school STAR marking policy. Teachers will then report on student progress using these assessments as a guide.
Key Stage 4
AQA GCSE Design Technology. For further information please click here AQA GCSE Design Technology
AQA GCSE Food Preparation and Nutrition – For further information please click here AQA GCSE Food Preparation and Nutrition
Under the new specification, students specialise in the subject area of their choice. Much of year 10 is spent learning key practical skills and core theory work. Students complete their controlled assessment project in year 11 which counts for 50% of their final GCSE grade.
The department currently offers 3 different GCSE courses and students can choose one of them to study in Years 10 and 11. The GCSE’s are:
- Food and Nutrition
- Design Technology
Students are assessed in 5 areas in D&T.
- Generating ideas
In year 10 students undertake a mini-design project to familiarise them with a range of skills and knowledge for their coursework and exam. They will have 5 sections of work that will be marked in line with the coursework criteria. Teachers will then report on student progress half termly using these assessments as a guide.
In Year 11 students embark on their coursework and exam preparation. The marks are weighted 50% for coursework and 50% for the exam.
For coursework, students will be expected to design and create their own product based around a set brief. Their coursework will have 5 sections of work that will be marked in line with the coursework criteria. In addition they will have mock exams used to assess their knowledge of the topic.
Teachers will report on student’s progress half termly using these assessments as a guide.
Extra Curricular Events:
- Dine with Corpus